*****************************************└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└** * *** *** * * *** *** * * *** * * ** * * * * * * * * * * ** * * * * ** * *** **** *** *** * * ** * *** ** * * * * * * ** * * * * * * ** ** * * **** * * * *** * * * * * **└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└** ** ╘HE ULTIMATE MAZE GAME THAT SHOWS A ** ** 3-─EMENSIONAL PROJECTION OF THE MAZE ** ** THAT YOU ARE CURRENTLY IN. ┘OU INPUT ** ** THE HEIGHT AND DEPTH OF THE MAZE AND ** ** THE COMPUTER DOES THE REST. ┘OU THEN ** ** CAN WALK THROUGH IT. ** ** ┬Y: ┬RIAN ─OBERSTEIN - ╩AN. 25, 1991 **└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└***************************************** └└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└ * *** *** * * *** *** * * *** * * * * * * * * * * * * ** * * * * * *** **** *** *** * * ** * **** * * * * * * ** * * * * * * *** * * **** * * * *** * * * * * └└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└ ╔F YOU LIKE MAZES, THEN THIS PROGRAM IS JUST FOR YOU. ╘HE OBJECT OF THE GAME IS TO FIND THE WAY OUT OF THE LABYRINTH YOU'VE CREATED. ╔T MAY SOUND SIMPLE BUT WHEN YOU DESIGN A LARGE LABYRINTH, THE WORD ╚┼╠╨! COMES TO MIND. ┬UT, DON'T GET DISCOURAGED! ╔'VE INCLUDED A HELP FUNCTION THAT SHOWS AN OVER-HEAD VIEW OF THE LABYRINTH. ╬OW, LET'S GET TO THE OPERATION OF THE GAME...
┴FTER YOU'VE DISSOLVED THE ╠IBRARY FILE CALLED "╠┴┬┘╥╔╬╘╚-128.╠┬╥" YOU WILL HAVE THE FOLLOWING FILES ON YOUR DISK: "╠┴┬ ┬╧╧╘" "╠┴┬ ╘╔╘╠┼" "╠┴┬┘╥╔╬╘╚ 128" "╠┴┬ ╔╬╙╘╥╒├╘╔╧╬╙" '─╠╧┴─' AND '╥╒╬' THE "╠┴┬ ┬╧╧╘" FILE. ┘OU WILL SEE THE TITLE SCREEN. ┴T THIS TIME, YOU MAY PRESS ANY KEY TO LOAD UP THE GAME.
├ONSTRUCTING ╘HE ╠ABYRINTH └└└└└└└└└└└└└└└└└└└└└└└└└└ ┘OU WILL FIRST BE INQUIRED IF YOU HAVE A JOYSTICK IN PORT 2. ╔F YOU DO HAVE A JOYSTICK, PLUG IT IN AND TYPE '┘'. ╔F YOU DON'T, TYPE '╬'. ┘OU THEN WILL BE ASKED TO INPUT THE HEIGHT AND DEPTH OF THE LABYRINTH. ╥ESPOND IN THE RANGE SPECIFIED IN THE PARENTHESIS. ╘HE COMPUTER WILL CONSTRUCT IT AND ASK YOU IF YOU WANT TO SEE IT. ╔F YOU DO, THE COMPUTER WILL SHOW IT TO YOU FOR AS MANY SECONDS AS THE HEIGHT AND DEPTH ADDED TOGETHER. (┼XAMPLE: ╚EIGHT=5 AND ─EPTH=5. ┘OU WILL HAVE 10 SECONDS TO VIEW IT.) ╒SE THIS TIME TO TRY AND FIND YOUR WAY THROUGH IT. ╘╚┼╥┼ ╔╙ ┴╠╫┴┘╙ ┴ úúúúúúúúúúúúúúúúú ╫┴┘ ╧╒╘!! (╫HY MAKE ONE WITHOUT A WAY úúúúúúúúú OUT?!?!) ╨LAYING ╘HE ╟AME └└└└└└└└└└└└└└└└ ╔F YOU ARE USING A JOYSTICK, MOVING THE JOYSTICK IN THE FOLLOWING WILL RESULT IN THE FOLLOWING ACTIONS: ╒╨: ╞ORWARD ONE ROOM. ─╧╫╬: ╚ELP. ╙HOWS MAP AND DIRECTION. ╠┼╞╘: ╨IVOTS LEFT 90 DEGREES. ╥╔╟╚╘: ╨IVOTS RIGHT 90 DEGREES. ╞╔╥┼: ╤UITS PROGRAM. ╔F YOU ARE USING THE KEYBOARD, PRESSING THE FOLLOWING KEYS WILL RESULT IN THE FOLLOWING ACTIONS: ╞: ╞ORWARD ONE ROOM. ╚: ╚ELP. ╙HOWS MAP AND DIRECTION. ╠: ╨IVOTS LEFT 90 DEGREES. ╥: ╨IVOTS RIGHT 90 DEGREES. ╤: ╤UITS PROGRAM. ╞INAL ╬OTES └└└└└└└└└└└ ╘HIS PROGRAM IS COMPILED WITH ┬┴╙╔├ 128 ╓1.03 AND IS MEMORY RESIDENT. ╘O RESUME PLAY ACTION AFTER THE QUIT COMMAND, JUST PRESS '╞8' AND THE GAME WILL BE ACTIVATED AGAIN. ╘HE GAME STARTS FROM THE BEGINNING, JUST AS IF IT WERE LOADED FROM DISK AND RESTARTED. ╔ HOPE YOU LIKE THIS GAME. ╔T TOOK ME ABOUT TWO WEEKS TO WRITE THE PROGRAM. ╠IKE ╔ SAID, THE PROGRAM IS COMPILED INTO 8502 ═ACHINE ╠ANGUAGE AND IT IS LIGHTNING FAST. ╘HE PROGRAM HAS A FEW OCCASSIONAL PAUSES (BECAUSE OF THE COMPILER), BUT THESE ONLY LAST FOR A SECOND (LITERALLY - NOT ANY LONGER). ┴ND YOU THOUGHT YOU WERE SMARTER THAN A MOUSE... :) ╟OOD LUCK, ─OBIE1 (┬RIAN ─OBERSTEIN) ╨.╙. ╞EEL FREE TO ┼-═AIL ME ANY PRAISES OR CRITICISMS. ╘HE PROGRAM IS (AT LEAST ╔ HOPE) 100% ERROR FREE. ╔F ANY ARE FOUND, PLEASE NOTIFY ME OF THEM AND ╔ WILL CORRECT THEM AS SOON AS POSSIBLE AND UPLOAD A CORRECT, UPDATED, & COMPILED VERSION OF THE PROGRAM. :)